Wednesday, June 10, 2009

E3 Afterburn

Whew! Sorry folks. I didn’t intend to neglect you for so long, but after 3 days of E3 I was burnt like toast and fried like a green tomato.

The event was indeed a return to the E3 of old. Lots of great games, loads of people and a palpable gaming buzz was in the air. Still, compared to past shows, the crowds were a bit smaller and there were fewer exhibitors. If I were grading this year’s E3 I’d give it a B+.

For me, the standout games of the show were TORCHLIGHT, BRUTAL LEGEND, LEFT 4 DEAD 2, and DRAGON AGE. Also looking promising were FAT PRINCESS, CRIMECRAFT and MINI NINJAS.

TORCHLIGHT was a real surprise. I had heard of the game and was eager to check it out - but I didn’t think I’d fall in love as hard as I did. This is a hack ‘n’ slash PC title from the folks responsible for FATE, MYTHOS and DIABLO. The mechanics and gameplay are there, but what’s really sold me is the art style. DRAGON’S LAIR meets The Incredibles. Right up my geek alley. TORCHLIGHT is due this fall as a single player game with an MMO version set to follow around 18 months later.

BRUTAL LEGEND was over-the-top in all the right ways. Stylized Heavy Metal-fantasy graphics, humorous dialogue, along with tight action and bloody combat. The game should indeed be legendary in sales figures and gamer’s memories.

LEFT 4 DEAD 2 was pretty much what you’d expect – and that’s alright by me. The zombies are a bit gorier looking in daylight and the interface has been changed somewhat, but the undead mayhem comes fast, furious and frantic. The New Orleans environment is a welcome change and the new characters will add fresh flavor. As much as I’ll miss Bill, Francis, Louis and Zoey, I’m sure I’ll make new friends come November.

If you'd like to read more in-depth impressions and see a ton of show floor pix feel free to hop over and read my daily reports at gamebunny.com.

S’all for now. Play on!

-David 'Two Hammers' Moore

Support Six Days in Fallujah

For those of you that are following the difficult saga of the game Six Days in Fallujah, there was a recent story in Newsweek this weekend that provides some more information and interesting quotes from the makers.

For a recap, Six Days is a title that aims to faithfully recreate the 2004 Iraq War conflict, and perhaps at the same time promise to be a landmark release that gives the medium it's first "game documentary" and a marked increase in its legitimate artistic credibility. But artistic breakthroughs are never a smooth affair, and so the game received enough roiling from controversy to cause publisher Konami to run for the hills. Which makes me wonder how a videogame about a real-life military conflict is more controversial than the (literal) mind-rape that is the Silent Hill series, but I digress.

The outrage from the aggrieved, painful losses aside, or crass political opportunism aside, stem mostly from the usual conventional wisdom the mainstream public has of videogames: that the artform is mere childern's toys and mindless consumer entertainment, and the lesson seems to be that Six Days should've stuck to zombies or aliens rather than something actually relevant. This argument always indicts the elder segments of our population in the same fashion gay marraige always does, and is nothing new in the way that resistence has always plagued newer mediums: book burnings of anything "scandalous" (re: non-religious) were common from the early AD onward to the Modern Era, professional beared chin-scratchers often dismissed motion pictures as the domain of novelty and peep shows until Birth of a Nation, and burnings of comic books were as recent as 1948. What's unique about videogames, however, is that they, along with The Internet, have had the pleasure of concerted full-bore assault and demogogery from our modern Main$tream Medias, an insititution once confessed by MSM pundit Jonathan Alter during the height of the Monica Lewinsky scandal (arguably the MSM's own dizzying peak) to be "rich, fat, and greasy". Which once again makes me wonder what's the real threat: a massive, "rich, fat, and greasy" institution frequently contemptuously derided by its own peers or The Nipples of Mass Effect, but again, I digress.

Speaking of the M$M, on with the linked Newsweek article. Now, I apologize in advance for any of the usual foibles of M$M journalism you're going to suffer through; you'll have to sift through the usual regurgitated conventional wisdoms, brainless assertions such as "Mostly, videogames are associated with mindless entertainment or gratuitous violence or both", and dubious "experts" such as this winner from a "Miguel Sicart", "expert on videogames" of Copenhagen (uh..?), who concedes that "games don't do a good job of accurately portraying a sequence of actual events", a statement that makes me go "WTF?", "Duh?", and "You're wrong" all at the same time. But once more, I digress.

Yes, it's worth it to read this article for several reasons. One of which is the confirmation to even the game's critics is that they are fighting against the wishes of the very soldiers who wish to see this game made, including one Capt. Read Omohundro who lost 13 under his command ("It seems pretty natural to me that these guys would want to have their war documented in a videogame." he notes). The other is the continued relief from Peter Tamte of Atomic Games that, despite the critics, Six Days is still alive and well for the time being, searching for an investor. Tamte had a brilliant speech last month in where he correctly asserted that games are now "culture creators", and the goal of Six Days is not the usual aggressive mercantilism and nerd-pimping we've see usually from the mainstream gaming sector. So that having been said, it's highly important for the medium frankly that Tamte succeed at least in releasing Six Days, for if anything the usual from the industry hasn't lately been earning the bread, and its antics wearing thin with gamers if, for example, the growing backlash against Valve's cynical Left 4 Dead sequel is any consideration.

For what it's worth, in the interest of supporting our troops and the videogames they are creating, I went and created a PetitionSpot thingy, my first apparently. The signatures are capped at 500K, which is also the figures in sales a game has to make in order to be a hit. I don't know if it'll do much, or maybe if someone beat me to it, but here it is. If you have time and wish to support Six Days in Fallujah, please sign. Thank you.

http://www.petitionspot.com/petitions/sixdaysinfallujah

Something for Everyone: Lawn Mowers and Hamsters

Name it, and you can probably game it. The number of niche titles that have cropped up over the years is impressive. Some of them are fairly high quality, but they often languish under the radar. Even though services such as Steam and Wii Ware have made it easier for smaller, independent developers to get their games into our hands, this is still an industry driven by publicity. Games without a large marketing budget all too often get overlooked. And that is a shame because today, more than any other time, just about anything you can imagine has been turned into a video game.

Skeptical, eh?

Let's start with lawn mower racing. First off, this sport is actually a somewhat big deal, complete with its own governing association and television deals with Fox Sports Nets and the Outdoor Channel. While I don't see the USLMRA overtaking NASCAR anytime soon, lawn mower racing isn't exactly the niche product those of us from urban America might suspect. It does indeed have its own video game.

From eV Interactive, Lawn Mower Racing 2007 is available on the XBox and PC right now. If going head to head with such personalities as the late Mr. Mowjangles or Sodzilla appeals to you... good luck. You will probably have to order this one online; I do not recall ever seeing it in stores. As you might expect, I have not been able to find a review either. No need to let that scare you off, however. If other racing games are feeling a bit stale, why not give this a shot?

Maybe racing isn't your style? No problem. Everyone loves small furry creatures, especially when such creatures promise "Hours of Furry Frenzied Fun!" As I write this, Amazon has four copies of Habitrail Hamster Ball available for only $1.79 each (plus shipping, probably). I have looked and I cannot find a thing on this title other than the fact that it includes hamsters and is for sale. It appears to be an action / puzzle game, but it is really hard to say. Still, for less than two bucks, who can argue?

I did find a similar title that might even be a sequel. Developed in the UK, Hamster Heroes for Wii allows up to four person multiplayer and sends the protagonist in his (or her) trusty plastic ball through a variety of environments. Once again, no reviews are available for this title, but that doesn't mean it isn't any good. This looks like a it might be a decent choice for anyone who enjoys whimsical puzzle titles.


A lawn mower game, two hamster ball games... what else is out there? There are mountains of other off-beat and under-publicized titles on the market, and I have barely scratched the surface. Some of these games deserve to be played far more than they are. Keep your eyes open. Any activity you can think of in real life has probably been converted into a video game in some fashion, and those games are only a search away.

Tuesday, June 9, 2009

POGO.com

When you're unemployed, as I currently am, you tend to have lots of time on your hands to explore the world around you. Some do some soul searching for what it is they want to do next in life. Some get around to reading the books that they previously didn't have time to, the ones lying in corners covered with inches of dust. Then, there are people like me, who fortunately have a degree of financial freedom to check out the latest time-wasting diversions. I have to say, in all my years, I've never fancied myself as a pitchman, but I am truly loving POGO.com.

POGO is something I learned about via a random television commercial, and at first I approached it thinking it to be a clone or carbon copy of PopCap. To my surprise, it's actually unique in its own right. Where PopCap has you playing web-based games just for the sake of playing, POGO tends to make it a little more worthwhile by offering players the chance to win jackpots in grand Las Vegas style.

The business model of POGO seems to be a bit derivative of MySurvey.com, where users take surveys to earn points that they can later redeem for raffle tickets or prizes. POGO players create an account to begin, and each game awards varying amounts of tokens depending on performance and scoring. The chance to win lots of tokens and instant cash really adds a sexy, addictive quality to plain board games such as Scrabble, Monopoly and Yahtzee.

So who's behind this funky, relatively new website? None other than Electronic Arts, or EA! No doubt some savvy gaming minds conceptualized POGO as a competitor to PopCap. What's more, EA's advertising department is able to bring in some significant revenue from major players such as McDonald's and Nissan. Just recently, to promote its McCafe line of coffee, McDonald's awarded each player 3,000 tokens just for logging on.

If you're into web gaming, I definitely encourage you to check out all of the fun stuff that's out there on POGO.com. Just don't forget to take a break and come back to check out what's up here on the Chuckwagon blog!

Game as Movie

Six years ago, much of the summer hype swirled around The Matrix. Not only was the second part of the trilogy coming out, but it was being released alongside a video game that told part of the story. While this may not have been the first time games and movies hooked up to cooperatively tell a story, it was certainly one of the first to draw major media attention.

The next chapter in this trend will hit store shelves shortly. Instead of cooperative story telling between movie and game, Ghostbusters is essentially making Ghostbusters: The Game into the Ghostbusters Three movie. Well, maybe Ghostbuster Two and a Half, seeing as Ghostbusters Three is in production.

So far this kind of synergy has worked better when movies come to games rather than games going to movies. Silent Hill, for example, was just lackluster on the silver screen. While it is good to be true to the games, Silent Hill has proven that jumping levels and gimmicky boss fights just don't have the same allure without a controller in your hands. And let us never forget Super Mario Bros., the movie that certainly did not live up to the games.

Later this summer this relationship will get even stranger. Coming soon to a theater near you, a movie that appears to be loosely based on a game and is about people who play a game, sort of. Got that? Then, if we could mesh that with The Movies, we'd have a game in which you make a movie loosely based on a game that is about people playing a game, sort of! Then, if we could just convert that to a mini-series...

Monday, June 8, 2009

My Trip to Blizzard

The week of E3, I had the pleasure of visiting Blizzard Entertainment and touring its new, state-of-the-art campus in Irvine, California.

The first thing that struck me about the place was the premium placed on security. Not only did I have to show my photo ID to the guards, but I had to sign a nifty non-disclosure agreement before I was even allowed into any of the buildings. I wasn't allowed into any of the studios or development areas where work on Diablo 3 or StarCraft 2 were being created, so I'm not sure why I even had to sign one, but I'm sure the company just wanted to cover all of its bases.

The front lobby was quite impressive. While guests wait to see whomever it is they are waiting for, they are free to peruse binders full of Blizzard fan mail. There's also a nifty museum off to the left of the reception desk where you can check out a sizeable trophy case as well as a nifty exhibit centered around the South Park episode, "Make Love, Not Warcraft."

The middle of the campus was dominated by a gigantic statue of an Orc riding a fearsome mount, and I was told each employee got a miniature replica of the piece as a gift. A nice moat was being installed around the base of the statue, so it was very much a "courtyard-in-progress."

The company cafeteria was cool, with murals depicting dwarves imbibing their tankards of ale. Artwork from the StarCraft universe seemed to be hung all over the place, and mannequins dressed in WarCraft garb silently watched the hallways and the comings and goings of the company's many employees.

One of the neat things I learned about the company was that it bestowed swords to employees on their 5 year anniversary. If an employee puts in ten, he or she earns a shield. Employees are also welcome to use a beautiful gym complete with weights, treadmills and excercise bikes.

I didn't see more than that, but it truly was an incredible place and it was hard to believe I was standing in the place where amazing games are thought of and created. It was apparent that all the employees were some of the industry's brightest minds, putting in tons of hours each week in order to meet deadlines and milestones.

I guess if you want to work at Blizzard, prepare to devote some serious time. The pluses however are great, it truly seemed like an amazing place to work.

Next Up: WWDC

With E3 out the door and safely on its way, we can turn our attention to the next industry event. Kicking off this morning in the Bay area is Apple's World Wide Developers Conference. Perhaps I am somewhat unorthodox for listing Apple as a company relevant in any way to gaming, but work with me. I can make you a case that what happens in NorCal this week will have a greater effect on the long term future of gaming than what happened in SoCal last week.

The one gaming sector in which Apple dominates is mobile gaming. The iPhone and the App Store have basically rewritten the rules regarding what is possible for cell phone gaming and beaten all expectations in terms of delivering those games to the player. Any numbers I put here will be outdated later today, but I have no doubt that if you pay attention to the press releases and speeches made at the WWDC, you will hear that a startlingly high percentage of App Store downloads are games. In terms of raw downloads, if Apple is not the largest digital distributor of video games, it has to be near the top.

And yet, that may well be the side show. Also expected at WWDC are more details regarding the future development of OS X, and that means more details on how Apple will continue to leverage OpenGL. Apple is one of the companies that directs the development of this graphics standard, and they have used it to great effect in their operating system. If PC gaming is ever going to become truly platform agnostic and not perpetually tied to Microsoft's DirectX, OpenGL is the platform's best hope.

Now, I'm not expecting to see any major announcements that studios are abandoning DirectX in favor of OpenGL anytime soon. However, if this competition between OpenGL and DirectX runs in like manner to other open source vs proprietary competitions in the past, expect OpenGL to surpass DirectX in capability sometime in the near future. With the ever greater need to push graphics into new levels of realism, it is inevitable that one day OpenGL will be the graphics system of choice, not DirectX. There are just too many major players in the OpenGL camp for it to be otherwise.

So, how far away are we from Ubuntu, or any other non-Windows OS, being a major gaming platform? Far. But keep an eye on the development of OpenGL anyway. Today, it may be a minor player in the gaming space, but it won't stay that way. Long term, the development of OpenGL may have more impact on the of gaming than anything that went down at E3.